EVERYTHING MOBILE GAMES – 2019

Effective Marketing, Community Building & More

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[text_block style=”style_1.png” align=”center” font_size=”14″ font_font=”Open%20Sans” font_style=”normal” font_color=”%23ffffff”]LEONARD LIN
CEO[/text_block]
[text_block style=”style_1.png” align=”center” font_size=”14″ font_font=”Helvetica” font_style=”normal” font_color=”%23F9EF20″ line_height=”14″]GAMENAMI (CHRONO CLASH, BATTLE STATIONS..)[/text_block]
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[text_block style=”style_1.png” align=”left” font_size=”12″ font_font=”Lato” font_color=”%23ffffff”]My name is Leonard Lin. I have been a game developer for 11 years now.
I was one of the founders (and the CEO of) Tyler Projects , the first studio in Singapore to put out a Facebook game.
The game was called Battle Stations and it had about 3.4 million installs/players.
I grew the company into a small multi-national of 45 people. We had offices in Singapore, China and Taiwan.

 

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[text_block style=”style_1.png” align=”left” font_size=”20″ font_font=”Helvetica” font_style=”bold” font_color=”%23fff”]$10M USD in Game Sales Later – A Smarter Way to Make Money from Games in 2020[/text_block]
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  • Focusing on creating processes, quality checks and standards for your code so that the game is not dependent on anyone person
  • Understanding the free to play market, how it progressed from Facebook and how to make the most out of machine learning algorithms
  • Analyzing the mobile game market and spreading the right balance between game progression and design and topic

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— SPACER —

[text_block style=”style_1.png” align=”left” font_size=”20″ font_font=”Helvetica” font_style=”bold” font_color=”%23fdef2a”]More Videos from EVERYTHING MOBILE GAMING[/text_block]
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